texture map - ορισμός. Τι είναι το texture map
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Τι (ποιος) είναι texture map - ορισμός


Texture mapping         
  • For rectangular objects, especially when perpendicular to the view, linearly interpolating across a quad can give a superior affine result versus the same rectangle split into two affine triangles.
  • Examples of [[multitexturing]]:<br/>1:&nbsp;Untextured sphere, 2:&nbsp;Texture and bump maps, 3:&nbsp;Texture map only, 4:&nbsp;Opacity and texture maps
  • [[Doom engine]] did not permit ramped floors or slanted walls. This requires perspective correction only once per each horizontal or vertical span, rather than per-pixel.
  • Because affine texture mapping does not take into account the depth information about a polygon's vertices, where the polygon is not perpendicular to the viewer, it produces a noticeable defect, especially when rasterized as triangles.
  • Mapping a two-dimensional texture onto a 3D model
  • Screen space sub division techniques. Top left: Quake-like, top right: bilinear, bottom left: const-z
METHOD OF DEFINING SURFACE DETAIL ON A COMPUTER-GENERATED GRAPHIC OR 3D MODEL
Texture mapped; Texture map; Texture (computer graphics); Texture-mapped; Multitexturing; Texture maps; Texture mapper; Texturemap; Texture pack; Texture mapped rasterization; Quadratic texture mapping; Inverse-texture mapping; Forward texture mapping; Texture mapping hardware; Texture space; Texture-space; Inverse texture mapping; Multitexture; Affine texture mapping; Texture baking; Texture streaming; Texture packs
Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model. The original technique was pioneered by Edwin Catmull in 1974.
texture mapping         
  • For rectangular objects, especially when perpendicular to the view, linearly interpolating across a quad can give a superior affine result versus the same rectangle split into two affine triangles.
  • Examples of [[multitexturing]]:<br/>1:&nbsp;Untextured sphere, 2:&nbsp;Texture and bump maps, 3:&nbsp;Texture map only, 4:&nbsp;Opacity and texture maps
  • [[Doom engine]] did not permit ramped floors or slanted walls. This requires perspective correction only once per each horizontal or vertical span, rather than per-pixel.
  • Because affine texture mapping does not take into account the depth information about a polygon's vertices, where the polygon is not perpendicular to the viewer, it produces a noticeable defect, especially when rasterized as triangles.
  • Mapping a two-dimensional texture onto a 3D model
  • Screen space sub division techniques. Top left: Quake-like, top right: bilinear, bottom left: const-z
METHOD OF DEFINING SURFACE DETAIL ON A COMPUTER-GENERATED GRAPHIC OR 3D MODEL
Texture mapped; Texture map; Texture (computer graphics); Texture-mapped; Multitexturing; Texture maps; Texture mapper; Texturemap; Texture pack; Texture mapped rasterization; Quadratic texture mapping; Inverse-texture mapping; Forward texture mapping; Texture mapping hardware; Texture space; Texture-space; Inverse texture mapping; Multitexture; Affine texture mapping; Texture baking; Texture streaming; Texture packs
¦ noun Computing the application of patterns or images to three-dimensional graphics to enhance their realism.
Texture (music)         
  • contrapuntal polyphony]][[File:BachFugueBar.mid]]
  • major triad]].
  • p=99}}
  • pp=270–301}}
  • Schubert Piano Sonata in B major Scherzo bars 11–20
  • Schubert Piano Sonata in B major scherzo bars 1–4
  • Schubert Piano Sonata in B majore Scherzo bars 21–24
  • Schubert Piano Sonata in B scherzo bars 5–10
  • Schubert Sonata in B major Scherzo bars 25–28
  • Schubert Sonata in B scherzo bars 1–4
  • Schubert Sonata in B scherzo bars 11–20
  • Schubert Sonata in B scherzo bars 21–24
  • Schubert Sonata in B scherzo bars 25–28
  • Schubert Sonata in B scherzo bars 5–10
  • p=133}} and a homorhythmic texture.[[File:Sousa - "Washington Post March," m. 1-7.mid]]
WAY IN WHICH TEMPO, MELODY, AND HARMONY ARE COMBINED IN A MUSICAL COMPOSITION
Musical texture; Sonic texture; Audio texture
In music, texture is how the tempo, melodic, and harmonic materials are combined in a musical composition, determining the overall quality of the sound in a piece. The texture is often described in regard to the density, or thickness, and range, or width, between lowest and highest pitches, in relative terms as well as more specifically distinguished according to the number of voices, or parts, and the relationship between these voices (see Common types below).